ARN101: Introduction to Arnold
This course is targeted at anyone who may already be familiar
with
rendering and lighting but who wants to move over to
Arnold; or just
wants to know how Arnold can help in production.
Taught by Ulf Lundgren, the goal of the course is to get you up
Taught by Ulf Lundgren, the goal of the course is to get you up
to speed
in Arnold and help you understand the differences
when using Arnold
compared to other Render engines. Prior
experiences of rendering and
lighting is a plus but not necessary
since this course should still help
you get on your way to
amazing renders.
Workflow, rendering optimization, basic shaders, usefull
Workflow, rendering optimization, basic shaders, usefull
lighting riggs,
sss, volumetrics, linare workflow, Aov and
practical work-flow tools
might not sound all that sexy
but you’ll come to love the results.
Furthermore this course
is designed to mix more theoretical classes with
in-depth
case studies of Arnold working on real projects, giving a
better understanding of how to use Arnold in production.
This course
gives you a very good understanding of how
to do both full CG projects
as well as taking you through
all the steps of a production for using
Arnold to integrate
CG into a live action plate.
Even though the course is using Softimage as it’s main
Even though the course is using Softimage as it’s main
application all
the classes are kept generic and should
be as relevant for any
implementation of Arnold; be it
Maya, Softimage or feature
implementations in Houdini
or Light Wave. No knowledge of Softimage
should be
needed. Course members will be able to have access
to the the
Arnold renderer software, thanks to a
partnership with Solid Angle.
Ulf Lundgren is a VFX supervisor and director at Lost
Ulf Lundgren is a VFX supervisor and director at Lost
Liner Productions
in Stockholm Sweden. He’s worked
on a number of international feature
films and well
known commercials like Harry Potter 1 and 2, Golden
Compass, James Bond Die another day and Xbox
Mosquito before starting
his own studio and tackling
the Swedish movie scene of ghosts and
Zombies.
class syllabus
Class 1: A brief history of Arnold and how it
integrates
into a production workflow and the good vs bad when
comparing
Arnold with other renderers.
Class 2: How to setup and render with a linear workflow
using color managment in Arnold, followed by and an in
depth look at
all the types of lights Arnold has to offer.
Class 3: An in depth look at shading with Arnold and
how to use the different types of shaders in production.
Class 4: An in depth look at render effects and
settings
and learn how to export ASS files to do batch rendering
of
sequences using kick.
Class 5: Shading for production, a case study of how
to create shaders for all objects in a scene.
Class 6: Working efficiently with Arnold, optimizing
renders and setting up a good workflow.
Class 7: Case studies of how to do lighting and shading
in a full CG productions.
Class 8: A case study of how to do lighting and shading
for live action integration. Part 1. Using lightprobes and
other on-set
data to better integrate the CG elements
into the plate.
Class 9: A case study of how to do lighting and
shading
for live action integration. Part 2. Rendering
with AOV’s and how to
best use them in compositing.
Class 10: Wrap up any questions from the forums.
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