Wednesday, October 31, 2012

Want To Learn The Arnold Renderer ?

 Fxphd has been creating classes and tutorials for the high-end VFX crowd for years now. Now they are teaching an introduction to the Arnold renderer. Below is the info. HERE is the site to get more information and to sign up.

ARN101: Introduction to Arnold

Professor: Ulf Lundgren
Software Version:
Original Run Date: October 2012
This course is targeted at anyone who may already be familiar
with rendering and lighting but who wants to move over to 
Arnold; or just wants to know how Arnold can help in production.

Taught by Ulf Lundgren, the goal of the course is to get you up
 to speed in Arnold and help you understand the differences 
when using Arnold compared to other Render engines. Prior
experiences of rendering and lighting is a plus but not necessary
since this course should still help you get on your way to
amazing renders.

Workflow, rendering optimization, basic shaders, usefull 
lighting riggs, sss, volumetrics, linare workflow, Aov and 
practical work-flow tools might not sound all that sexy 
but you’ll come to love the results. Furthermore this course
is designed to mix more theoretical classes with in-depth
case studies of Arnold working on real projects, giving a 
better understanding of how to use Arnold in production. 
This course gives you a very good understanding of how 
to do both full CG projects as well as taking you through 
all the steps of a production for using Arnold to integrate 
CG into a live action plate.

Even though the course is using Softimage as it’s main 
application all the classes are kept generic and should 
be as relevant for any implementation of Arnold; be it 
Maya, Softimage or feature implementations in Houdini 
or Light Wave. No knowledge of Softimage should be
 needed. Course members will be able to have access 
to the the Arnold renderer software, thanks to a 
partnership with Solid Angle.

Ulf Lundgren is a VFX supervisor and director at Lost 
Liner Productions in Stockholm Sweden. He’s worked 
on a number of international feature films and well 
known commercials like Harry Potter 1 and 2, Golden
 Compass, James Bond Die another day and Xbox 
Mosquito before starting his own studio and tackling
the Swedish movie scene of ghosts and Zombies.

class syllabus

Class 1: A brief history of Arnold and how it integrates
into a production workflow and the good vs bad when
comparing Arnold with other renderers.
Class 2: How to setup and render with a linear workflow 
using color managment in Arnold, followed by and an in 
depth look at all the types of lights Arnold has to offer.
Class 3: An in depth look at shading with Arnold and 
how to use the different types of shaders in production.
Class 4: An in depth look at render effects and settings
and learn how to export ASS files to do batch rendering 
of sequences using kick.
Class 5: Shading for production, a case study of how 
to create shaders for all objects in a scene.
Class 6: Working efficiently with Arnold, optimizing 
renders and setting up a good workflow.
Class 7: Case studies of how to do lighting and shading 
in a full CG productions.
Class 8: A case study of how to do lighting and shading 
for live action integration. Part 1. Using lightprobes and 
other on-set data to better integrate the CG elements
into the plate.
Class 9: A case study of how to do lighting and 
shading for live action integration. Part 2. Rendering 
with AOV’s and how to best use them in compositing.
Class 10: Wrap up any questions from the forums.

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