Allegorithmic is in the business of texture creation for the usual ... games ... effects ... animation. They have a suite of tools that do a bang-up job of creating very interesting and useful textures.
Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, a paint system for retakes freeing most of the artists' needs when it comes to basic image editing, new powerful filters to speed texture creation, and many others.
All this in a non linear environment, making Substance Designer 3 the only tool truly dedicated to texturing for game developers.
Bitmap 2 Material is in direct competition with Mindtex and Ndo2. For my money B2M 1.6 blows away the aforementioned in quality alone.
WHAT IS NEW IN B2M 1.6
The new outputs that have been added are here to let you save even more of your precious time than with B2M 1.5 (yes, that's possible!) while creating exquisite textures:
The new outputs that have been added are here to let you save even more of your precious time than with B2M 1.5 (yes, that's possible!) while creating exquisite textures:
- Cavity map from an input normal map
- Ambient Occlusion map from an input normal map
- Height map from an input normal map
FULL INTEGRATION IN HYPERSHADE AND NODE EDITOR
Bitmap2Material is a Substance, a new format of smart textures and
filters fully readable by Autodesk Maya since version 2012, meaning no
plugin install is required: just create a Substance node in the
Hypershade or the Node editor and enjoy!
No comments:
Post a Comment