Tuesday, June 17, 2008

Voice-O-Matic Automatic Lip Sync for Maya Characters












I love a good catchy name but Voice-O-Matic makes me feel like dicin' and slicin' veggies. I suppose the product name is no reflection about how well a software program functions... Look at the Video Toaster. It started a revolution. I have not had a chance to toy with VOM so I can't really comment. The product was ported from 3D Max. The company Di-O-Matic has a slew of O-Matic plugins and software for Max. VOM and VOMbatch are their first attempts at gaining some of the Maya marketshare.


The Voice-O-Matic website can be found here
You can get a video Demo here.

VOM has some impressive features. If anyone has a chance to use it. Let me know what you think.


- Complete phonetic support, use up to 40 different phonemes
- Support most languages, including English, French, Spanish, Japanese and
others
- Intelligent smoothing, to get better lip synchronization results
- Weight-able Visemes Intensity, easily set emphasis on any given Visemes
- Standard keys creation, so animations can be modified easily
- Custom tangents type, change the keyframe tangents type
- Audible phoneme audio cues, hear the phonemes pronunciation
- .lwv file support, use LISET from Microsoft to process the audio recognition
- Scripting support, to easily fit in your pipeline
- Float Licensing, so you can share license(s) across your network.
- Batch Processing, VOMBatch exclusively available to VIP members

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