Thursday, April 19, 2012

Chalk is a Lost Medium


In a Capital One credit card commercial Alex Baldwin (tossed off plane for a kerfuffle about Words with Friends) stands by a likeness of himself in chalk and proclaims that , "chalk is a lost medium". Well... that is not exactly the truth. In fact, their is a lot going on in the Chalk world. I can across the site Visual Fun House which is filled with your favorite optical illusions. It's a neat site. One of the blurbs on the site is about 3D chalk drawings.



If you never seen one then you are in for a treat. They use 3d perspective to give the illusion of... well all sorts of things. Search the web "3d chalk drawings" and you'll be amazed by some of the work. There are even time lapse videos of a project from start to finish. Check some wild 3d chalk art here on YouTube

For those of you lamenting the end of the Realflow Magazine comes word of their new site. It's looks like they are trying to be the #1 source for all things Realflow. The magazine was a great read but petered out. The magazine business is brutal. Never-the-less if you are looking for a new clearing house for all your Realflow needs this could be it. Their new link is

http://www.rf-toolfactory.com/

Wednesday, April 18, 2012

I won't be silenced Arnold Renderer

Apparently, I can't just embed Vimeo Plus video's so here are the direct links

http://vimeo.com/15878348

http://www.vimeo.com/16155555


Sorry

Arnold Renderer where are you?

OK, by my count it has been about 15 years since we started talking about the Arnold Renderer. If I didn't know a little better I would call it vaporware grande ! But it's not. It's real. I swear. They swear. I've run it. It's been used in films. what else can I say. Here is the first really really really official unveiling of it. That was 2 years ago.

ARNOLD at "Softimage|UeberTage 2010" (Part I) from Oliver Weingarten on Vimeo.



Today, as I write this you can go to the makers website at http://www.solidangle.com/ and see for yourself. Oh wait... still nothing there. Damn you solid angle! Why do you taunt us?

I assure you it's real and this is not some kind of "faked moon landing video"

Part II

Softimage to ARNOLD plugin (SItoA) at "Softimage|UeberTage 2010" (Part II) from Oliver Weingarten on Vimeo.




Here are some Arnold renderings in film for ya !

Its been a long, long time since Pepeland.

For no other reason than it's neat #1

Arion Real Time Renderer Enters the Fray at V1.6

Real time renderers and renderers in general are all the rage. I think it's funny that so many companies are battling for the #1 slot if the "realest of the real" contest. Look I can't tell whats real anymore. Can you? Still they try and somehow succeed to add some new reality to our images that was heretofore unheard of. Real time in general sends a chill up my spine. It's almost uncanny that these images are more real than real. I think it's fitting that Arion from Random Control calls itself "real-time digital photography". Other than CG artists, the photographer suffers over the tiniest detail to make things "just right". Here is a little about Arion

What is Arion?

Arion is the hybrid-accelerated and physically-based light simulator developed by RandomControl. It inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique approach to massive CPU+GPU+LAN computation.

Arion is:

  • an interactive WYSIWYG editing application.
  • a super-high performance production renderer.



Arion's unique approach

Arion uses all the GPUs -and- all the CPUs in your system simultaneously, not wasting a single flop available. Additionally, Arion can use all the GPUs and all the CPUs in all the other computers in your network forming a cluster for massive computation.


In that regard, Arion is a grid-computing solution to the problem of light physics simulation. Simultaneous GPU+CPU+LAN, combined with our exhaustively optimized code, is what we call hybrid acceleration.



Some facts about Arion

  • Uses all the GPUs -and- CPUs in your system simultaneously.
  • Plugging an extra GPU delivers an immediate performance boost.
  • 20x to 100x speed up per machine (hardware-dependent).
  • Strictly physically-based.
  • Fully unbiased (no cheats, no shortcuts).
  • Does not need any kind of precomputations.
  • Easy-to-use interactive WYSIWYG editing app.
  • The real-time viewport -is- final quality.
  • Production render engine features (commandline renderer, compositing channels, etc...)
  • Compatible with NetWarrior for hyper-fast cooperative still frame and animation rendering.

Really? Are you kidding with me? I guess not.

http://www.randomcontrol.com/arion-gallery-miscellaneous


Wednesday, April 11, 2012

Siggraph 2012 Calls For Participation


(Chicago, IL) –SIGGRAPH 2012 seeks cutting-edge Real-Time Live! content to be presented as part of this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:

Computer Games, Graphics & Demos Interactive Animation, Simulations & Rendering Techniques Military, Industrial or Scientific Visualizations Research Projects Real-Time Art Explorations Interactive Data Visualization & Information Graphics

All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.

“Since its debut in 2009, Real-Time Live! has featured some of the most innovative work presented as part of SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2012 Real-Time Live! Chair and Digital Production Supervisor at LucasArts. “Each year the quality and diversity in real-time submissions showcases the best work occurring in the industry. This year’s program will continue this trend of dynamic innovation.”

According to Smith, since debuting at SIGGRAPH in 2009, the quality of submissions continues to be more competitive and impressive each year. This program provides SIGGRAPH attendees access to the industry’s pioneering work in the Computer Animation Festival. "As a community we embrace the diversity and origins of real-time innovation; these breakthroughs enable many industries to re-imagine their production pipelines, development techniques and commercial opportunities on a regular basis."

The Real-Time Live! submission deadline is 9 April 2012. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on a PC or game console.

View detailed information on how to submit Real-Time Live! content.

Highlights from SIGGRAPH 2011 Real-Time Live!

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About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive technology professionals from six continents to Los Angeles, California for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 5 August through Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH 2012 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 7-9 August 2012. More details are available on the SIGGRAPH 2012 Facebook and Twitter.