Tuesday, July 17, 2012

The Return of SPORE



I wrote about this years ago, but finally got around to doing it. I output a creature created in SPORE and imported it into Maya for rendering. To be honest, it got easier to do since leaving this project alone for a few years. If you want to do the same go to the Spore site HERE for the gory details. I kid really. It's rather simple thanks to Maxis' forward thinking. They assumed quite rightly that people with more than a passing fancy for the game were going to be interested in doing just that.


  

 The collada file format is used internally in SPORE. This means that files exported from SPORE can be read directly into MAYA natively with (.dae) collada import. I used Maya 2013 to do this. I can't say if native support for collada is available in previous versions of Maya, but plugins are available for download if not. Once exported/imported the model comes in fully rigged and textured. NO KIDDING. Here you can see the exported model in Maya.




 Below you can see the UV map for the textured creature in Maya

 

 Renderings of the imported collada SPORE model within Maya



Neat huh !

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