Showing posts with label HDRI. Show all posts
Showing posts with label HDRI. Show all posts

Tuesday, June 24, 2008

Maxwell Render is Updated


Next Limit Technologies announces an update to Maxwell Render. The new version Maxwell Render 1.7 adds new features and enhancements. I covered Maxwell Render in Chapter 4 of Maya Plugin Power. Anything that Next Limit does is of superior quality. Check it out and get yourself a demo version. You can download a pdf user guide to new features in v1.7 HERE.

This latest update, which is available now for existing customers, offers several new and vastly improved features including:A new Physical Sky system: several real-life, physically accurate parameters can be used to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. A new Sub-Surface Scattering component: SSS simulates the effect of light entering a translucent object and scattering inside it. Fully rewritten, the Maxwell SSS component follows an entirely new approach compared to the old system or to any other SSS system currently available. Enhancements in the Material Editor: incremental updates in the material preview, storing material swatches, new image controls, wizards, and more. An easier-to-use and faster Material Editor. Plug-in enhancements: all available plug-ins have been updated to ensure full compatibility with version 1.7, and have seen improvements and bug fixes. Improvements in Maxwell Studio: texture handling and memory optimizations, Realtime OpenGL preview of Physical Sky, improved material browser, and much more. Maxwell Render 1.7 and the updated plug-ins are available for download from the customer download area. All Maxwell Render customers will receive an email with the new link. The public release of Maxwell Render 1.7 will take place some days after the client release, when the demo will be re-enabled so that non-clients can test drive the new version.

Thursday, June 19, 2008

Maya Open Source HDR image readers





Cryogenic Graphics has released HDRFlowMaya2008. This open source code is a collection of floating point image readers for Autodesk's Maya 2008. Originally supported on OSX only it is now available for XP/Vista. It supports ILM's OpenEXR, DPX, TIFF, HDR and digital camera's RAW formats.

HDRFlow is a open source framework and application to process and capture high-dynamic range (HDR) and RAW images. It is written in C++, and is both cross-platform and hardware accelerated on modern GPUs.

It is in development and current features include:

- Multiple channel playback
- Real-time hardware based pan and zoom
- GPU based visualisation tools
- Extensive Python scripting
- Look up tables support